CLASSIFIED
Every case is a new murder.
No two games tell the same story. The killer, the cast, the evidence, the motive — generated fresh each evening from a constraint engine that guarantees the case is solvable, the clues are consistent, and the murderer is hiding in plain sight at your table.
What you get when you open a case
- One murder. One murderer. One evening to accuse.
- 4 to 8 players, each handed a role with a public goal and a secret one.
- A constraint-solved evidence chain — every clue you find narrows the suspect list down by deduction, not guesswork.
- A reveal you cannot game by reading social cues. The killer is decided by the dossier, not by which player is performing best.
UNSOLVED — A new case generated each game.